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Champak 140
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(Vol 140) Sep 19 2011.iso
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Games
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world-wars.swf
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scripts
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frame_6
/
DoAction.as
Wrap
Text File
|
2011-09-19
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3KB
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126 lines
function init()
{
GAME.newGame(PL,askQuestion);
}
function askQuestion()
{
QUESTION_MC.gotoAndPlay(2);
}
function mapAgain()
{
GAME.newGame(PL,askQuestion);
}
function rollButton(mc)
{
mc.onRollOver = function()
{
this.gotoAndStop(2);
};
mc.onRollOut = mc.onReleaseOutside = function()
{
this.gotoAndStop(1);
};
}
function kill()
{
F.kill();
F.removeMovieClip();
GAME.kill();
delete GAME;
}
Stage.align = "TL";
var DEB = new classes.Debug(this);
_global.gameAccess = true;
var F = fmc.attachMovie("FIGHTBOX","FIGHT_MC",0);
var GAME = new classes.GameWW(GAME_MC,UNITS_MC,END_TURN,WAITER_MC,UNITS_LIST_MC,F);
F.registerGame(GAME);
_global.GAME_PAUSE = false;
if(!fromMenu)
{
expl.gotoAndPlay(expl._totalframes - 2);
}
fromMenu = false;
fromGame = true;
QUESTION_MC.yes.onRelease = function()
{
if(QUESTION_MC._currentframe == 24)
{
_global.SOUNDS.playSound("Click- głośniejszy.wav");
GAME.init();
QUESTION_MC.kill = true;
QUESTION_MC.gotoAndPlay(25);
}
};
QUESTION_MC.no.onRelease = function()
{
if(QUESTION_MC._currentframe == 24)
{
_global.SOUNDS.playSound("Click- głośniejszy.wav");
QUESTION_MC.kill = false;
QUESTION_MC.gotoAndPlay(25);
}
};
END_TURN.END_TURN.onRelease = function()
{
if(END_TURN._currentframe == 11 && F._visible == false)
{
_global.SOUNDS.playSound("Click- głośniejszy.wav");
GAME.MAP.unMarkIfMarked();
GAME.addUnits();
END_TURN.gotoAndPlay(12);
}
};
EXIT_BTN.onRelease = function()
{
_global.SOUNDS.playSound("Click- głośniejszy.wav");
QUIT_MC._visible = true;
if(QUIT_MC._currentframe == 1)
{
QUIT_MC.gotoAndPlay(2);
}
};
HELP_BTN.onRelease = function()
{
if(HELP_MC._currentframe == 1)
{
HELP_MC.gotoAndPlay(2);
HELP_MC._visible = true;
_global.SOUNDS.playSound("okno help open.wav");
}
};
HELP_BTN.onEnterFrame = function()
{
POLE.scroll = POLE.maxscroll;
};
rollButton(QUESTION_MC.no);
rollButton(QUESTION_MC.yes);
rollButton(EXIT_BTN);
rollButton(MUSIC_BTN_ON);
rollButton(MUSIC_BTN_OFF);
rollButton(HELP_BTN);
rollButton(END_TURN.END_TURN);
QUIT_MC._visible = false;
GAMEOVER_MC._visible = false;
YOUWIN_MC._visible = false;
HELP_MC._visible = false;
MUSIC_BTN_ON._visible = !_global.ARE_SOUNDS;
MUSIC_BTN_OFF.onRelease = function()
{
_global.SOUNDS.playSound("Click- głośniejszy.wav");
this._visible = false;
MUSIC_BTN_ON.gotoAndStop(2);
MUSIC_BTN_ON._visible = true;
_global.ARE_SOUNDS = false;
_global.SOUNDS.killSoundtrack();
};
MUSIC_BTN_ON.onRelease = function()
{
_global.SOUNDS.playSound("Click- głośniejszy.wav");
this._visible = false;
MUSIC_BTN_OFF.gotoAndStop(2);
MUSIC_BTN_OFF._visible = true;
_global.ARE_SOUNDS = true;
_global.SOUNDS.gameSoundtrack();
};
stop();